This secondary weapon is a large double-action wheel gun harking back to the days of the American Wild West. The Revolver is one of the lowest ammunition capacity weapons in-game with a 6 rounds cylinder; only the Bolt-Action Rifle carries fewer rounds in it's magazines. However, the Revolver can deal out punishing amounts of damage with two shots to down any enemy at close range.
Upon its first release, the Revolver dealt 150 damage per bullet, but has since been reduced to 125 damage per bullet as part of a weapon-balancing patch. This was later dropped again to 97. The Revolver itself can be customized with Scopes and Revolver Mags.
One of the most popular choices for a secondary weapon, the Revolver's greatest strength is it's sheer stopping power. Although its recoil is relatively high for a pistol, the Revolver's rate of recovery is also quick.
An able backup for any Primary Weapon, the Revolver has only one key weakness: low Ammunition supply. There are no attachments available for the Revolver that increase its Magazine capacity, so remember to make every shot count, lest you find yourself reloading in an awkward situation. Ideally, limit yourself to single, one-on-one engagements with the enemy; as in any tactical situation, remember to use your HRV often, and avoid small clusters of hostiles.
- Use this weapon to complement primary receivers that lack long range capabilities or burst damage. It can be a pocket sniper.
- The Infrared Scopes work great with this weapon.
These premade versions of the Assault Rifle were purchasable as stand-alone weapons in the Marketplace before the Parity Patch on PC.
- Foiche Inc.3 'Lilith' (Hero weapon of Lilith)
- J3-CS 'Duchess' (Hero weapon of The Duchess)
- Krane Rev.0 'Exploder'
There is 1 magazine available for the Revolver.